Gamification in School Libraries

Authors

  • Dejan Šiptar Josip Badalić primary school / Ludina primary school

DOI:

https://doi.org/10.29173/iasl7389

Keywords:

gamification, ICT tools, new teaching models, practical examples

Abstract

This paper deals with the topic of applying the concept of gamification in the educational process. The definition of the concept is presented, as well as its description and application. The second part of the paper presents several ICT tools, which can aid in applying gamification in the classroom environment, as well as offers suggestions for activities using these tools.

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Published

2019-10-08