What do Computer Games have to do with Libraries and Learning?

How to Engage and Connect Learners of Different Age Groups and with Different Interests using Computer Games as the Vehicle for Learning

Authors

  • Mary O'Brien

DOI:

https://doi.org/10.29173/iasl7594

Abstract

Two teachers have undertaken a project in which year five and six students design computer games and year ten to twelve students build them. The younger students are taught basic flow diagram techniques and thus patterns of logic. They then select a topic of personal interest for their game design. The game is in the form of a quest for the player and must contain material that has been researched using Library resources. The complete, fully documented game designs are passed to the senior Information Technology students who produce them. All students are fully and formally accredited for their work.

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Published

2021-10-12