Negotiating Player Identity and Information in TTRPGs
DOI:
https://doi.org/10.29173/cais2007Abstract
Tabletop role-playing games constitute a unique site for everyday life information behaviour. Nonparticipant observation sessions and semi-structured interviews with two gaming groups of 4-6 players will be conducted to understand more about both the negotiation of player identities and information seeking activities. Preliminary findings of this in-progress study will be shared that focus on how information sources are used both in and out of character, as well as on knowledge about barriers and facilitators to information.
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