Engineering Academic Challenge: A Grand Challenge Gaming Experience Developed by Students for Students

Authors

  • Daniel Christe
  • Jay Bhatt
  • Antonios Kontsos

DOI:

https://doi.org/10.29173/istl1695

Abstract

The article reports on the application developed by the students which could help other students in learning through game based learning techniques and discusses approaches to Science,Technology, Engineering, and Mathematics (STEM) teaching and learning and Design of Engineering Academic Challenge.

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References

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Published

2016-12-01

How to Cite

Christe, D., Bhatt, J., & Kontsos, A. (2016). Engineering Academic Challenge: A Grand Challenge Gaming Experience Developed by Students for Students. Issues in Science and Technology Librarianship, (85). https://doi.org/10.29173/istl1695

Issue

Section

There's an App for That
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